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astobj2.h
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00001 /*
00002  * astobj2 - replacement containers for asterisk data structures.
00003  *
00004  * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
00005  *
00006  * See http://www.asterisk.org for more information about
00007  * the Asterisk project. Please do not directly contact
00008  * any of the maintainers of this project for assistance;
00009  * the project provides a web site, mailing lists and IRC
00010  * channels for your use.
00011  *
00012  * This program is free software, distributed under the terms of
00013  * the GNU General Public License Version 2. See the LICENSE file
00014  * at the top of the source tree.
00015  */
00016 
00017 #ifndef _ASTERISK_ASTOBJ2_H
00018 #define _ASTERISK_ASTOBJ2_H
00019 
00020 #include "asterisk/compat.h"
00021 #include "asterisk/lock.h"
00022 
00023 /*! \file
00024  * \ref AstObj2
00025  *
00026  * \page AstObj2 Object Model implementing objects and containers.
00027 
00028 This module implements an abstraction for objects (with locks and
00029 reference counts), and containers for these user-defined objects,
00030 also supporting locking, reference counting and callbacks.
00031 
00032 The internal implementation of objects and containers is opaque to the user,
00033 so we can use different data structures as needs arise.
00034 
00035 \section AstObj2_UsageObjects USAGE - OBJECTS
00036 
00037 An ao2 object is a block of memory that the user code can access,
00038 and for which the system keeps track (with a bit of help from the
00039 programmer) of the number of references around.  When an object has
00040 no more references (refcount == 0), it is destroyed, by first
00041 invoking whatever 'destructor' function the programmer specifies
00042 (it can be NULL if none is necessary), and then freeing the memory.
00043 This way objects can be shared without worrying who is in charge
00044 of freeing them.
00045 As an additional feature, ao2 objects are associated to individual
00046 locks.
00047 
00048 Creating an object requires the size of the object and
00049 a pointer to the destructor function:
00050 
00051     struct foo *o;
00052 
00053     o = ao2_alloc(sizeof(struct foo), my_destructor_fn);
00054 
00055 The value returned points to the user-visible portion of the objects
00056 (user-data), but is also used as an identifier for all object-related
00057 operations such as refcount and lock manipulations.
00058 
00059 On return from ao2_alloc():
00060 
00061  - the object has a refcount = 1;
00062  - the memory for the object is allocated dynamically and zeroed;
00063  - we cannot realloc() the object itself;
00064  - we cannot call free(o) to dispose of the object. Rather, we
00065    tell the system that we do not need the reference anymore:
00066 
00067     ao2_ref(o, -1)
00068 
00069   causing the destructor to be called (and then memory freed) when
00070   the refcount goes to 0.
00071 
00072 - ao2_ref(o, +1) can be used to modify the refcount on the
00073   object in case we want to pass it around.
00074 
00075 - ao2_lock(obj), ao2_unlock(obj), ao2_trylock(obj) can be used
00076   to manipulate the lock associated with the object.
00077 
00078 
00079 \section AstObj2_UsageContainers USAGE - CONTAINERS
00080 
00081 An ao2 container is an abstract data structure where we can store
00082 ao2 objects, search them (hopefully in an efficient way), and iterate
00083 or apply a callback function to them. A container is just an ao2 object
00084 itself.
00085 
00086 A container must first be allocated, specifying the initial
00087 parameters. At the moment, this is done as follows:
00088 
00089     <b>Sample Usage:</b>
00090     \code
00091 
00092     struct ao2_container *c;
00093 
00094     c = ao2_container_alloc(MAX_BUCKETS, my_hash_fn, my_cmp_fn);
00095     \endcode
00096 
00097 where
00098 
00099 - MAX_BUCKETS is the number of buckets in the hash table,
00100 - my_hash_fn() is the (user-supplied) function that returns a
00101   hash key for the object (further reduced modulo MAX_BUCKETS
00102   by the container's code);
00103 - my_cmp_fn() is the default comparison function used when doing
00104   searches on the container,
00105 
00106 A container knows little or nothing about the objects it stores,
00107 other than the fact that they have been created by ao2_alloc().
00108 All knowledge of the (user-defined) internals of the objects
00109 is left to the (user-supplied) functions passed as arguments
00110 to ao2_container_alloc().
00111 
00112 If we want to insert an object in a container, we should
00113 initialize its fields -- especially, those used by my_hash_fn() --
00114 to compute the bucket to use.
00115 Once done, we can link an object to a container with
00116 
00117     ao2_link(c, o);
00118 
00119 The function returns NULL in case of errors (and the object
00120 is not inserted in the container). Other values mean success
00121 (we are not supposed to use the value as a pointer to anything).
00122 Linking an object to a container increases its refcount by 1
00123 automatically.
00124 
00125 \note While an object o is in a container, we expect that
00126 my_hash_fn(o) will always return the same value. The function
00127 does not lock the object to be computed, so modifications of
00128 those fields that affect the computation of the hash should
00129 be done by extracting the object from the container, and
00130 re-inserting it after the change (this is not terribly expensive).
00131 
00132 \note A container with a single buckets is effectively a linked
00133 list. However there is no ordering among elements.
00134 
00135 - \ref AstObj2_Containers
00136 - \ref astobj2.h All documentation for functions and data structures
00137 
00138  */
00139 
00140 /*
00141 \note DEBUGGING REF COUNTS BIBLE:
00142 An interface to help debug refcounting is provided
00143 in this package. It is dependent on the REF_DEBUG macro being
00144 defined via menuselect and in using variants of the normal ao2_xxxx
00145 function that are named ao2_t_xxxx instead, with an extra argument,
00146 a string that will be printed out into the refs log file when the
00147 refcount for an object is changed.
00148 
00149   these ao2_t_xxx variants are provided:
00150 
00151 ao2_t_alloc(arg1, arg2, arg3)
00152 ao2_t_ref(arg1,arg2,arg3)
00153 ao2_t_container_alloc(arg1,arg2,arg3,arg4)
00154 ao2_t_link(arg1, arg2, arg3)
00155 ao2_t_unlink(arg1, arg2, arg3)
00156 ao2_t_callback(arg1,arg2,arg3,arg4,arg5)
00157 ao2_t_find(arg1,arg2,arg3,arg4)
00158 ao2_t_iterator_next(arg1, arg2)
00159 
00160 If you study each argument list, you will see that these functions all have
00161 one extra argument than their ao2_xxx counterpart. The last argument in
00162 each case is supposed to be a string pointer, a "tag", that should contain
00163 enough of an explanation, that you can pair operations that increment the
00164 ref count, with operations that are meant to decrement the refcount.
00165 
00166 Each of these calls will generate at least one line of output in in the refs
00167 log files. These lines look like this:
00168 ...
00169 0x8756f00,+1,1234,chan_sip.c,22240,load_module,**constructor**,allocate users
00170 0x86e3408,+1,1234,chan_sip.c,22241,load_module,**constructor**,allocate peers
00171 0x86dd380,+1,1234,chan_sip.c,22242,load_module,**constructor**,allocate peers_by_ip
00172 0x822d020,+1,1234,chan_sip.c,22243,load_module,**constructor**,allocate dialogs
00173 0x8930fd8,+1,1234,chan_sip.c,20025,build_peer,**constructor**,allocate a peer struct
00174 0x8930fd8,+1,1234,chan_sip.c,21467,reload_config,1,link peer into peer table
00175 0x8930fd8,-1,1234,chan_sip.c,2370,unref_peer,2,unref_peer: from reload_config
00176 0x89318b0,1,5678,chan_sip.c,20025,build_peer,**constructor**,allocate a peer struct
00177 0x89318b0,+1,5678,chan_sip.c,21467,reload_config,1,link peer into peer table
00178 0x89318b0,-1,1234,chan_sip.c,2370,unref_peer,2,unref_peer: from reload_config
00179 0x8930218,+1,1234,chan_sip.c,20025,build_peer,**constructor**,allocate a peer struct
00180 0x8930218,+1,1234,chan_sip.c,21539,reload_config,1,link peer into peers table
00181 0x868c040,-1,1234,chan_sip.c,2424,dialog_unlink_all,2,unset the relatedpeer->call field in tandem with relatedpeer field itself
00182 0x868c040,-1,1234,chan_sip.c,2443,dialog_unlink_all,1,Let's unbump the count in the unlink so the poor pvt can disappear if it is time
00183 0x868c040,-1,1234,chan_sip.c,2443,dialog_unlink_all,**destructor**,Let's unbump the count in the unlink so the poor pvt can disappear if it is time
00184 0x8cc07e8,-1,1234,chan_sip.c,2370,unref_peer,3,unsetting a dialog relatedpeer field in sip_destroy
00185 0x8cc07e8,+1,1234,chan_sip.c,3876,find_peer,2,ao2_find in peers table
00186 0x8cc07e8,-1,1234,chan_sip.c,2370,unref_peer,3,unref_peer, from sip_devicestate, release ref from find_peer
00187 ...
00188 
00189 This uses a comma delineated format. The columns in the format are as
00190 follows:
00191 - The first column is the object address.
00192 - The second column reflects how the operation affected the ref count
00193     for that object. A change in the ref count is reflected either as
00194     an increment (+) or decrement (-), as well as the amount it changed
00195     by.
00196 - The third column is the ID of the thread that modified the reference
00197   count.
00198 - The fourth column is the source file that the change in reference was
00199   issued from.
00200 - The fifth column is the line number of the source file that the ref
00201   change was issued from.
00202 - The sixth column is the name of the function that the ref change was
00203   issued from.
00204 - The seventh column indicates either (a) construction of the object via
00205   the special tag **constructor**; (b) destruction of the object via
00206   the special tag **destructor**; (c) the previous reference count
00207   prior to this reference change.
00208 - The eighth column is a special tag added by the developer to provide
00209   context for the ref change. Note that any subsequent columns are
00210   considered to be part of this tag.
00211 
00212 Sometimes you have some helper functions to do object ref/unref
00213 operations. Using these normally hides the place where these
00214 functions were called. To get the location where these functions
00215 were called to appear in /refs, you can do this sort of thing:
00216 
00217 #ifdef REF_DEBUG
00218 #define dialog_ref(arg1,arg2) dialog_ref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__)
00219 #define dialog_unref(arg1,arg2) dialog_unref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__)
00220 static struct sip_pvt *dialog_ref_debug(struct sip_pvt *p, const char *tag, const char *file, int line, const char *func)
00221 {
00222    if (p) {
00223       ao2_ref_debug(p, 1, tag, file, line, func);
00224    } else {
00225       ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n");
00226    }
00227    return p;
00228 }
00229 
00230 static struct sip_pvt *dialog_unref_debug(struct sip_pvt *p, const char *tag, const char *file, int line, const char *func)
00231 {
00232    if (p) {
00233       ao2_ref_debug(p, -1, tag, file, line, func);
00234    }
00235    return NULL;
00236 }
00237 #else
00238 static struct sip_pvt *dialog_ref(struct sip_pvt *p, const char *tag)
00239 {
00240    if (p) {
00241       ao2_ref(p, 1);
00242    } else {
00243       ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n");
00244    }
00245    return p;
00246 }
00247 
00248 static struct sip_pvt *dialog_unref(struct sip_pvt *p, const char *tag)
00249 {
00250    if (p) {
00251       ao2_ref(p, -1);
00252    }
00253    return NULL;
00254 }
00255 #endif
00256 
00257 In the above code, note that the "normal" helper funcs call ao2_ref() as
00258 normal, and the "helper" functions call ao2_ref_debug directly with the
00259 file, function, and line number info provided. You might find this
00260 well worth the effort to help track these function calls in the code.
00261 
00262 To find out why objects are not destroyed (a common bug), you can
00263 edit the source file to use the ao2_t_* variants, enable REF_DEBUG
00264 in menuselect, and add a descriptive tag to each call. Recompile,
00265 and run Asterisk, exit asterisk with "core stop gracefully", which should
00266 result in every object being destroyed.
00267 
00268 Then, you can "sort -k 1 {AST_LOG_DIR}/refs > x1" to get a sorted list of
00269 all the objects, or you can use "contrib/script/refcounter.py" to scan
00270 the file for you and output any problems it finds.
00271 
00272 The above may seem astronomically more work than it is worth to debug
00273 reference counts, which may be true in "simple" situations, but for
00274 more complex situations, it is easily worth 100 times this effort to
00275 help find problems.
00276 
00277 To debug, pair all calls so that each call that increments the
00278 refcount is paired with a corresponding call that decrements the
00279 count for the same reason. Hopefully, you will be left with one
00280 or more unpaired calls. This is where you start your search!
00281 
00282 For instance, here is an example of this for a dialog object in
00283 chan_sip, that was not getting destroyed, after I moved the lines around
00284 to pair operations:
00285 
00286    0x83787a0,+1,1234,chan_sip.c,5733,sip_alloc,**constructor**,(allocate a dialog(pvt) struct)
00287    0x83787a0,-1,1234,chan_sip.c,19173,sip_poke_peer,4,(unref dialog at end of sip_poke_peer, obtained from sip_alloc, just before it goes out of scope)
00288 
00289    0x83787a0,+1,1234,chan_sip.c,5854,sip_alloc,1,(link pvt into dialogs table)
00290    0x83787a0,-1,1234,chan_sip.c,19150,sip_poke_peer,3,(About to change the callid -- remove the old name)
00291    0x83787a0,+1,1234,chan_sip.c,19152,sip_poke_peer,2,(Linking in under new name)
00292    0x83787a0,-1,1234,chan_sip.c,2399,dialog_unlink_all,5,(unlinking dialog via ao2_unlink)
00293 
00294    0x83787a0,+1,1234,chan_sip.c,19130,sip_poke_peer,2,(copy sip alloc from p to peer->call)
00295 
00296 
00297    0x83787a0,+1,1234,chan_sip.c,2996,__sip_reliable_xmit,3,(__sip_reliable_xmit: setting pkt->owner)
00298    0x83787a0,-1,1234,chan_sip.c,2425,dialog_unlink_all,4,(remove all current packets in this dialog, and the pointer to the dialog too as part of __sip_destroy)
00299 
00300    0x83787a0,+1,1234,chan_sip.c,22356,unload_module,4,(iterate thru dialogs)
00301    0x83787a0,-1,1234,chan_sip.c,22359,unload_module,5,(toss dialog ptr from iterator_next)
00302 
00303 
00304    0x83787a0,+1,1234,chan_sip.c,22373,unload_module,3,(iterate thru dialogs)
00305    0x83787a0,-1,1234,chan_sip.c,22375,unload_module,2,(throw away iterator result)
00306 
00307    0x83787a0,+1,1234,chan_sip.c,2397,dialog_unlink_all,4,(Let's bump the count in the unlink so it doesn't accidentally become dead before we are done)
00308    0x83787a0,-1,1234,chan_sip.c,2436,dialog_unlink_all,3,(Let's unbump the count in the unlink so the poor pvt can disappear if it is time)
00309 
00310 As you can see, only one unbalanced operation is in the list, a ref count increment when
00311 the peer->call was set, but no corresponding decrement was made...
00312 
00313 Hopefully this helps you narrow your search and find those bugs.
00314 
00315 THE ART OF REFERENCE COUNTING
00316 (by Steve Murphy)
00317 SOME TIPS for complicated code, and ref counting:
00318 
00319 1. Theoretically, passing a refcounted object pointer into a function
00320 call is an act of copying the reference, and could be refcounted.
00321 But, upon examination, this sort of refcounting will explode the amount
00322 of code you have to enter, and for no tangible benefit, beyond
00323 creating more possible failure points/bugs. It will even
00324 complicate your code and make debugging harder, slow down your program
00325 doing useless increments and decrements of the ref counts.
00326 
00327 2. It is better to track places where a ref counted pointer
00328 is copied into a structure or stored. Make sure to decrement the refcount
00329 of any previous pointer that might have been there, if setting
00330 this field might erase a previous pointer. ao2_find and iterate_next
00331 internally increment the ref count when they return a pointer, so
00332 you need to decrement the count before the pointer goes out of scope.
00333 
00334 3. Any time you decrement a ref count, it may be possible that the
00335 object will be destroyed (freed) immediately by that call. If you
00336 are destroying a series of fields in a refcounted object, and
00337 any of the unref calls might possibly result in immediate destruction,
00338 you can first increment the count to prevent such behavior, then
00339 after the last test, decrement the pointer to allow the object
00340 to be destroyed, if the refcount would be zero.
00341 
00342 Example:
00343 
00344    dialog_ref(dialog, "Let's bump the count in the unlink so it doesn't accidentally become dead before we are done");
00345 
00346    ao2_t_unlink(dialogs, dialog, "unlinking dialog via ao2_unlink");
00347 
00348    *//* Unlink us from the owner (channel) if we have one *//*
00349    if (dialog->owner) {
00350       if (lockowner) {
00351          ast_channel_lock(dialog->owner);
00352       }
00353       ast_debug(1, "Detaching from channel %s\n", dialog->owner->name);
00354       dialog->owner->tech_pvt = dialog_unref(dialog->owner->tech_pvt, "resetting channel dialog ptr in unlink_all");
00355       if (lockowner) {
00356          ast_channel_unlock(dialog->owner);
00357       }
00358    }
00359    if (dialog->registry) {
00360       if (dialog->registry->call == dialog) {
00361          dialog->registry->call = dialog_unref(dialog->registry->call, "nulling out the registry's call dialog field in unlink_all");
00362       }
00363       dialog->registry = registry_unref(dialog->registry, "delete dialog->registry");
00364    }
00365    ...
00366    dialog_unref(dialog, "Let's unbump the count in the unlink so the poor pvt can disappear if it is time");
00367 
00368 In the above code, the ao2_t_unlink could end up destroying the dialog
00369 object; if this happens, then the subsequent usages of the dialog
00370 pointer could result in a core dump. So, we 'bump' the
00371 count upwards before beginning, and then decrementing the count when
00372 we are finished. This is analogous to 'locking' or 'protecting' operations
00373 for a short while.
00374 
00375 4. One of the most insidious problems I've run into when converting
00376 code to do ref counted automatic destruction, is in the destruction
00377 routines. Where a "destroy" routine had previously been called to
00378 get rid of an object in non-refcounted code, the new regime demands
00379 that you tear that "destroy" routine into two pieces, one that will
00380 tear down the links and 'unref' them, and the other to actually free
00381 and reset fields. A destroy routine that does any reference deletion
00382 for its own object, will never be called. Another insidious problem
00383 occurs in mutually referenced structures. As an example, a dialog contains
00384 a pointer to a peer, and a peer contains a pointer to a dialog. Watch
00385 out that the destruction of one doesn't depend on the destruction of the
00386 other, as in this case a dependency loop will result in neither being
00387 destroyed!
00388 
00389 Given the above, you should be ready to do a good job!
00390 
00391 murf
00392 
00393 */
00394 
00395 
00396 
00397 /*! \brief
00398  * Typedef for an object destructor. This is called just before freeing
00399  * the memory for the object. It is passed a pointer to the user-defined
00400  * data of the object.
00401  */
00402 typedef void (*ao2_destructor_fn)(void *);
00403 
00404 /*! \brief Options available when allocating an ao2 object. */
00405 enum ao2_alloc_opts {
00406    /*! The ao2 object has a recursive mutex lock associated with it. */
00407    AO2_ALLOC_OPT_LOCK_MUTEX = (0 << 0),
00408    /*! The ao2 object has a non-recursive read/write lock associated with it. */
00409    AO2_ALLOC_OPT_LOCK_RWLOCK = (1 << 0),
00410    /*! The ao2 object has no lock associated with it. */
00411    AO2_ALLOC_OPT_LOCK_NOLOCK = (2 << 0),
00412    /*! The ao2 object locking option field mask. */
00413    AO2_ALLOC_OPT_LOCK_MASK = (3 << 0),
00414 };
00415 
00416 /*!
00417  * \brief Allocate and initialize an object.
00418  *
00419  * \param data_size The sizeof() of the user-defined structure.
00420  * \param destructor_fn The destructor function (can be NULL)
00421  * \param options The ao2 object options (See enum ao2_alloc_opts)
00422  * \param debug_msg An ao2 object debug tracing message.
00423  * \return A pointer to user-data.
00424  *
00425  * \details
00426  * Allocates a struct astobj2 with sufficient space for the
00427  * user-defined structure.
00428  * \note
00429  * - storage is zeroed; XXX maybe we want a flag to enable/disable this.
00430  * - the refcount of the object just created is 1
00431  * - the returned pointer cannot be free()'d or realloc()'ed;
00432  *   rather, we just call ao2_ref(o, -1);
00433  *
00434  * @{
00435  */
00436 
00437 #if defined(REF_DEBUG)
00438 
00439 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \
00440    __ao2_alloc_debug((data_size), (destructor_fn), (options), (debug_msg),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00441 #define ao2_alloc_options(data_size, destructor_fn, options) \
00442    __ao2_alloc_debug((data_size), (destructor_fn), (options), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00443 
00444 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \
00445    __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, (debug_msg),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00446 #define ao2_alloc(data_size, destructor_fn) \
00447    __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00448 
00449 #elif defined(__AST_DEBUG_MALLOC)
00450 
00451 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \
00452    __ao2_alloc_debug((data_size), (destructor_fn), (options), (debug_msg),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00453 #define ao2_alloc_options(data_size, destructor_fn, options) \
00454    __ao2_alloc_debug((data_size), (destructor_fn), (options), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00455 
00456 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \
00457    __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, (debug_msg),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00458 #define ao2_alloc(data_size, destructor_fn) \
00459    __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00460 
00461 #else
00462 
00463 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \
00464    __ao2_alloc((data_size), (destructor_fn), (options))
00465 #define ao2_alloc_options(data_size, destructor_fn, options) \
00466    __ao2_alloc((data_size), (destructor_fn), (options))
00467 
00468 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \
00469    __ao2_alloc((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX)
00470 #define ao2_alloc(data_size, destructor_fn) \
00471    __ao2_alloc((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX)
00472 
00473 #endif
00474 
00475 void *__ao2_alloc_debug(size_t data_size, ao2_destructor_fn destructor_fn, unsigned int options, const char *tag,
00476    const char *file, int line, const char *func, int ref_debug);
00477 void *__ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn, unsigned int options);
00478 
00479 /*! @} */
00480 
00481 /*! \brief
00482  * Reference/unreference an object and return the old refcount.
00483  *
00484  * \param o A pointer to the object
00485  * \param delta Value to add to the reference counter.
00486  * \param tag used for debugging
00487  * \return The value of the reference counter before the operation.
00488  *
00489  * Increase/decrease the reference counter according
00490  * the value of delta.
00491  *
00492  * If the refcount goes to zero, the object is destroyed.
00493  *
00494  * \note The object must not be locked by the caller of this function, as
00495  *       it is invalid to try to unlock it after releasing the reference.
00496  *
00497  * \note if we know the pointer to an object, it is because we
00498  * have a reference count to it, so the only case when the object
00499  * can go away is when we release our reference, and it is
00500  * the last one in existence.
00501  *
00502  * @{
00503  */
00504 
00505 #ifdef REF_DEBUG
00506 
00507 #define ao2_t_ref(o,delta,tag) __ao2_ref_debug((o), (delta), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
00508 #define ao2_ref(o,delta)       __ao2_ref_debug((o), (delta), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
00509 
00510 #else
00511 
00512 #define ao2_t_ref(o,delta,tag) __ao2_ref((o), (delta))
00513 #define ao2_ref(o,delta)       __ao2_ref((o), (delta))
00514 
00515 #endif
00516 
00517 int __ao2_ref_debug(void *o, int delta, const char *tag, const char *file, int line, const char *func);
00518 int __ao2_ref(void *o, int delta);
00519 
00520 /*! @} */
00521 
00522 /*! \brief Which lock to request. */
00523 enum ao2_lock_req {
00524    /*! Request the mutex lock be acquired. */
00525    AO2_LOCK_REQ_MUTEX,
00526    /*! Request the read lock be acquired. */
00527    AO2_LOCK_REQ_RDLOCK,
00528    /*! Request the write lock be acquired. */
00529    AO2_LOCK_REQ_WRLOCK,
00530 };
00531 
00532 /*! \brief
00533  * Lock an object.
00534  *
00535  * \param a A pointer to the object we want to lock.
00536  * \return 0 on success, other values on error.
00537  */
00538 int __ao2_lock(void *a, enum ao2_lock_req lock_how, const char *file, const char *func, int line, const char *var);
00539 #define ao2_lock(a) __ao2_lock(a, AO2_LOCK_REQ_MUTEX, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00540 #define ao2_rdlock(a) __ao2_lock(a, AO2_LOCK_REQ_RDLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00541 #define ao2_wrlock(a) __ao2_lock(a, AO2_LOCK_REQ_WRLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00542 
00543 /*! \brief
00544  * Unlock an object.
00545  *
00546  * \param a A pointer to the object we want unlock.
00547  * \return 0 on success, other values on error.
00548  */
00549 int __ao2_unlock(void *a, const char *file, const char *func, int line, const char *var);
00550 #define ao2_unlock(a) __ao2_unlock(a, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00551 
00552 /*! \brief
00553  * Try locking-- (don't block if fail)
00554  *
00555  * \param a A pointer to the object we want to lock.
00556  * \return 0 on success, other values on error.
00557  */
00558 int __ao2_trylock(void *a, enum ao2_lock_req lock_how, const char *file, const char *func, int line, const char *var);
00559 #define ao2_trylock(a) __ao2_trylock(a, AO2_LOCK_REQ_MUTEX, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00560 #define ao2_tryrdlock(a) __ao2_trylock(a, AO2_LOCK_REQ_RDLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00561 #define ao2_trywrlock(a) __ao2_trylock(a, AO2_LOCK_REQ_WRLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a)
00562 
00563 /*!
00564  * \brief Return the mutex lock address of an object
00565  *
00566  * \param[in] obj A pointer to the object we want.
00567  * \return the address of the mutex lock, else NULL.
00568  *
00569  * This function comes in handy mainly for debugging locking
00570  * situations, where the locking trace code reports the
00571  * lock address, this allows you to correlate against
00572  * object address, to match objects to reported locks.
00573  *
00574  * \since 1.6.1
00575  */
00576 void *ao2_object_get_lockaddr(void *obj);
00577 
00578 
00579 /*! Global ao2 object holder structure. */
00580 struct ao2_global_obj {
00581    /*! Access lock to the held ao2 object. */
00582    ast_rwlock_t lock;
00583    /*! Global ao2 object. */
00584    void *obj;
00585 };
00586 
00587 /*!
00588  * \brief Define a global object holder to be used to hold an ao2 object, statically initialized.
00589  * \since 11.0
00590  *
00591  * \param name This will be the name of the object holder.
00592  *
00593  * \details
00594  * This macro creates a global object holder that can be used to
00595  * hold an ao2 object accessible using the API.  The structure is
00596  * allocated and initialized to be empty.
00597  *
00598  * Example usage:
00599  * \code
00600  * static AO2_GLOBAL_OBJ_STATIC(global_cfg);
00601  * \endcode
00602  *
00603  * This defines global_cfg, intended to hold an ao2 object
00604  * accessible using an API.
00605  */
00606 #ifndef HAVE_PTHREAD_RWLOCK_INITIALIZER
00607 #define AO2_GLOBAL_OBJ_STATIC(name)                            \
00608    struct ao2_global_obj name;                                 \
00609    static void  __attribute__((constructor)) __init_##name(void)     \
00610    {                                                  \
00611       ast_rwlock_init(&name.lock);                          \
00612       name.obj = NULL;                                   \
00613    }                                                  \
00614    static void  __attribute__((destructor)) __fini_##name(void)      \
00615    {                                                  \
00616       if (name.obj) {                                       \
00617          ao2_ref(name.obj, -1);                             \
00618          name.obj = NULL;                                \
00619       }                                               \
00620       ast_rwlock_destroy(&name.lock);                          \
00621    }                                                  \
00622    struct __dummy_##name
00623 #else
00624 #define AO2_GLOBAL_OBJ_STATIC(name)                            \
00625    struct ao2_global_obj name = {                              \
00626       .lock = AST_RWLOCK_INIT_VALUE,                           \
00627    }
00628 #endif
00629 
00630 /*!
00631  * \brief Release the ao2 object held in the global holder.
00632  * \since 11.0
00633  *
00634  * \param holder Global ao2 object holder.
00635  * \param tag used for debugging
00636  *
00637  * \return Nothing
00638  */
00639 #ifdef REF_DEBUG
00640 #define ao2_t_global_obj_release(holder, tag)   \
00641    __ao2_global_obj_release(&holder, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00642 #define ao2_global_obj_release(holder) \
00643    __ao2_global_obj_release(&holder, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00644 
00645 #else
00646 
00647 #define ao2_t_global_obj_release(holder, tag)   \
00648    __ao2_global_obj_release(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00649 #define ao2_global_obj_release(holder) \
00650    __ao2_global_obj_release(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00651 #endif
00652 
00653 void __ao2_global_obj_release(struct ao2_global_obj *holder, const char *tag, const char *file, int line, const char *func, const char *name);
00654 
00655 /*!
00656  * \brief Replace an ao2 object in the global holder.
00657  * \since 11.0
00658  *
00659  * \param holder Global ao2 object holder.
00660  * \param obj Object to put into the holder.  Can be NULL.
00661  * \param tag used for debugging
00662  *
00663  * \note This function automatically increases the reference
00664  * count to account for the reference that the global holder now
00665  * holds to the object.
00666  *
00667  * \retval Reference to previous global ao2 object stored.
00668  * \retval NULL if no object available.
00669  */
00670 #ifdef REF_DEBUG
00671 #define ao2_t_global_obj_replace(holder, obj, tag) \
00672    __ao2_global_obj_replace(&holder, (obj), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00673 #define ao2_global_obj_replace(holder, obj)  \
00674    __ao2_global_obj_replace(&holder, (obj), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00675 
00676 #else
00677 
00678 #define ao2_t_global_obj_replace(holder, obj, tag) \
00679    __ao2_global_obj_replace(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00680 #define ao2_global_obj_replace(holder, obj)  \
00681    __ao2_global_obj_replace(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00682 #endif
00683 
00684 void *__ao2_global_obj_replace(struct ao2_global_obj *holder, void *obj, const char *tag, const char *file, int line, const char *func, const char *name);
00685 
00686 /*!
00687  * \brief Replace an ao2 object in the global holder, throwing away any old object.
00688  * \since 11.0
00689  *
00690  * \param holder Global ao2 object holder.
00691  * \param obj Object to put into the holder.  Can be NULL.
00692  * \param tag used for debugging
00693  *
00694  * \note This function automatically increases the reference
00695  * count to account for the reference that the global holder now
00696  * holds to the object.  It also decreases the reference count
00697  * of any object being replaced.
00698  *
00699  * \retval 0 The global object was previously empty
00700  * \retval 1 The global object was not previously empty
00701  */
00702 #ifdef REF_DEBUG
00703 #define ao2_t_global_obj_replace_unref(holder, obj, tag) \
00704    __ao2_global_obj_replace_unref(&holder, (obj), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00705 #define ao2_global_obj_replace_unref(holder, obj)  \
00706    __ao2_global_obj_replace_unref(&holder, (obj), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00707 
00708 #else
00709 
00710 #define ao2_t_global_obj_replace_unref(holder, obj, tag) \
00711    __ao2_global_obj_replace_unref(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00712 #define ao2_global_obj_replace_unref(holder, obj)  \
00713    __ao2_global_obj_replace_unref(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00714 #endif
00715 
00716 int __ao2_global_obj_replace_unref(struct ao2_global_obj *holder, void *obj, const char *tag, const char *file, int line, const char *func, const char *name);
00717 
00718 /*!
00719  * \brief Get a reference to the object stored in the global holder.
00720  * \since 11.0
00721  *
00722  * \param holder Global ao2 object holder.
00723  * \param tag used for debugging
00724  *
00725  * \retval Reference to current ao2 object stored in the holder.
00726  * \retval NULL if no object available.
00727  */
00728 #ifdef REF_DEBUG
00729 #define ao2_t_global_obj_ref(holder, tag) \
00730    __ao2_global_obj_ref(&holder, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00731 #define ao2_global_obj_ref(holder)  \
00732    __ao2_global_obj_ref(&holder, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00733 
00734 #else
00735 
00736 #define ao2_t_global_obj_ref(holder, tag) \
00737    __ao2_global_obj_ref(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00738 #define ao2_global_obj_ref(holder)  \
00739    __ao2_global_obj_ref(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder)
00740 #endif
00741 
00742 void *__ao2_global_obj_ref(struct ao2_global_obj *holder, const char *tag, const char *file, int line, const char *func, const char *name);
00743 
00744 
00745 /*!
00746  \page AstObj2_Containers AstObj2 Containers
00747 
00748 Containers are data structures meant to store several objects,
00749 and perform various operations on them.
00750 Internally, objects are stored in lists, hash tables or other
00751 data structures depending on the needs.
00752 
00753 \note NOTA BENE: at the moment the only container we support is the
00754     hash table and its degenerate form, the list.
00755 
00756 Operations on container include:
00757 
00758   -  c = \b ao2_container_alloc(size, hash_fn, cmp_fn)
00759     allocate a container with desired size and default compare
00760     and hash function
00761          -The compare function returns an int, which
00762          can be 0 for not found, CMP_STOP to stop end a traversal,
00763          or CMP_MATCH if they are equal
00764          -The hash function returns an int. The hash function
00765          takes two argument, the object pointer and a flags field,
00766 
00767   -  \b ao2_find(c, arg, flags)
00768     returns zero or more elements matching a given criteria
00769     (specified as arg). 'c' is the container pointer. Flags
00770     can be:
00771     OBJ_UNLINK - to remove the object, once found, from the container.
00772     OBJ_NODATA - don't return the object if found (no ref count change)
00773     OBJ_MULTIPLE - don't stop at first match
00774     OBJ_POINTER - if set, 'arg' is an object pointer, and a hash table
00775                   search will be done. If not, a traversal is done.
00776     OBJ_KEY - if set, 'arg', is a hashable item that is not an object.
00777               Similar to OBJ_POINTER and mutually exclusive.
00778 
00779   -  \b ao2_callback(c, flags, fn, arg)
00780     apply fn(obj, arg) to all objects in the container.
00781     Similar to find. fn() can tell when to stop, and
00782     do anything with the object including unlinking it.
00783       - c is the container;
00784       - flags can be
00785          OBJ_UNLINK   - to remove the object, once found, from the container.
00786          OBJ_NODATA   - don't return the object if found (no ref count change)
00787          OBJ_MULTIPLE - don't stop at first match
00788          OBJ_POINTER  - if set, 'arg' is an object pointer, and a hash table
00789                         search will be done. If not, a traversal is done through
00790                         all the hash table 'buckets'..
00791          OBJ_KEY      - if set, 'arg', is a hashable item that is not an object.
00792                         Similar to OBJ_POINTER and mutually exclusive.
00793       - fn is a func that returns int, and takes 3 args:
00794         (void *obj, void *arg, int flags);
00795           obj is an object
00796           arg is the same as arg passed into ao2_callback
00797           flags is the same as flags passed into ao2_callback
00798          fn returns:
00799            0: no match, keep going
00800            CMP_STOP: stop search, no match
00801            CMP_MATCH: This object is matched.
00802 
00803     Note that the entire operation is run with the container
00804     locked, so nobody else can change its content while we work on it.
00805     However, we pay this with the fact that doing
00806     anything blocking in the callback keeps the container
00807     blocked.
00808     The mechanism is very flexible because the callback function fn()
00809     can do basically anything e.g. counting, deleting records, etc.
00810     possibly using arg to store the results.
00811 
00812   -  \b iterate on a container
00813     this is done with the following sequence
00814 
00815 \code
00816 
00817         struct ao2_container *c = ... // our container
00818         struct ao2_iterator i;
00819         void *o;
00820 
00821         i = ao2_iterator_init(c, flags);
00822 
00823         while ((o = ao2_iterator_next(&i))) {
00824             ... do something on o ...
00825             ao2_ref(o, -1);
00826         }
00827 
00828         ao2_iterator_destroy(&i);
00829 \endcode
00830 
00831     The difference with the callback is that the control
00832     on how to iterate is left to us.
00833 
00834     - \b ao2_ref(c, -1)
00835     dropping a reference to a container destroys it, very simple!
00836 
00837 Containers are ao2 objects themselves, and this is why their
00838 implementation is simple too.
00839 
00840 Before declaring containers, we need to declare the types of the
00841 arguments passed to the constructor - in turn, this requires
00842 to define callback and hash functions and their arguments.
00843 
00844 - \ref AstObj2
00845 - \ref astobj2.h
00846  */
00847 
00848 /*! \brief
00849  * Type of a generic callback function
00850  * \param obj  pointer to the (user-defined part) of an object.
00851  * \param arg callback argument from ao2_callback()
00852  * \param flags flags from ao2_callback()
00853  *
00854  * The return values are a combination of enum _cb_results.
00855  * Callback functions are used to search or manipulate objects in a container.
00856  */
00857 typedef int (ao2_callback_fn)(void *obj, void *arg, int flags);
00858 
00859 /*! \brief
00860  * Type of a generic callback function
00861  * \param obj pointer to the (user-defined part) of an object.
00862  * \param arg callback argument from ao2_callback()
00863  * \param data arbitrary data from ao2_callback()
00864  * \param flags flags from ao2_callback()
00865  *
00866  * The return values are a combination of enum _cb_results.
00867  * Callback functions are used to search or manipulate objects in a container.
00868  */
00869 typedef int (ao2_callback_data_fn)(void *obj, void *arg, void *data, int flags);
00870 
00871 /*! \brief A common ao2_callback is one that matches by address. */
00872 int ao2_match_by_addr(void *obj, void *arg, int flags);
00873 
00874 /*! \brief
00875  * A callback function will return a combination of CMP_MATCH and CMP_STOP.
00876  * The latter will terminate the search in a container.
00877  */
00878 enum _cb_results {
00879    CMP_MATCH   = 0x1,   /*!< the object matches the request */
00880    CMP_STOP = 0x2,   /*!< stop the search now */
00881 };
00882 
00883 /*! \brief
00884  * Flags passed to ao2_callback() and ao2_hash_fn() to modify its behaviour.
00885  */
00886 enum search_flags {
00887    /*!
00888     * Unlink the object for which the callback function returned
00889     * CMP_MATCH.
00890     */
00891    OBJ_UNLINK = (1 << 0),
00892    /*!
00893     * On match, don't return the object hence do not increase its
00894     * refcount.
00895     */
00896    OBJ_NODATA = (1 << 1),
00897    /*!
00898     * Don't stop at the first match in ao2_callback() unless the
00899     * result of of the callback function has the CMP_STOP bit set.
00900     */
00901    OBJ_MULTIPLE = (1 << 2),
00902    /*!
00903     * The given obj is an object of the same type as the one being
00904     * searched for, so use the object's hash function for optimized
00905     * searching.
00906     *
00907     * The matching function is unaffected (i.e. The cb_fn argument
00908     * to ao2_callback).
00909     */
00910    OBJ_POINTER = (1 << 3),
00911    /*!
00912     * \brief Continue if a match is not found in the hashed out bucket
00913     *
00914     * This flag is to be used in combination with OBJ_POINTER.  This tells
00915     * the ao2_callback() core to keep searching through the rest of the
00916     * buckets if a match is not found in the starting bucket defined by
00917     * the hash value on the argument.
00918     */
00919    OBJ_CONTINUE = (1 << 4),
00920    /*!
00921     * \brief Assume that the ao2_container is already locked.
00922     *
00923     * \note For ao2_containers that have mutexes, no locking will
00924     * be done.
00925     *
00926     * \note For ao2_containers that have RWLOCKs, the lock will be
00927     * promoted to write mode as needed.  The lock will be returned
00928     * to the original locked state.
00929     *
00930     * \note Only use this flag if the ao2_container is manually
00931     * locked already.
00932     */
00933    OBJ_NOLOCK = (1 << 5),
00934    /*!
00935     * \brief The data is hashable, but is not an object.
00936     *
00937     * \details
00938     * This can be used when you want to be able to pass custom data
00939     * to the container's stored ao2_hash_fn and ao2_find
00940     * ao2_callback_fn functions that is not a full object, but
00941     * perhaps just a string.
00942     *
00943     * \note OBJ_KEY and OBJ_POINTER are mutually exclusive options.
00944     */
00945    OBJ_KEY = (1 << 6),
00946 };
00947 
00948 /*!
00949  * Type of a generic function to generate a hash value from an object.
00950  * flags is ignored at the moment. Eventually, it will include the
00951  * value of OBJ_POINTER passed to ao2_callback().
00952  */
00953 typedef int (ao2_hash_fn)(const void *obj, int flags);
00954 
00955 /*! \name Object Containers
00956  * Here start declarations of containers.
00957  */
00958 /*@{ */
00959 struct ao2_container;
00960 
00961 /*!
00962  * \brief Allocate and initialize a hash container with the desired number of buckets.
00963  *
00964  * \details
00965  * We allocate space for a struct astobj_container, struct container
00966  * and the buckets[] array.
00967  *
00968  * \param options Container ao2 object options (See enum ao2_alloc_opts)
00969  * \param n_buckets Number of buckets for hash
00970  * \param hash_fn Pointer to a function computing a hash value. (NULL if everyting goes in first bucket.)
00971  * \param cmp_fn Pointer to a compare function used by ao2_find. (NULL to match everything)
00972  * \param tag used for debugging.
00973  *
00974  * \return A pointer to a struct container.
00975  *
00976  * \note Destructor is set implicitly.
00977  */
00978 
00979 #if defined(REF_DEBUG)
00980 
00981 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \
00982    __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00983 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \
00984    __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00985 
00986 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \
00987    __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00988 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \
00989    __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
00990 
00991 #elif defined(__AST_DEBUG_MALLOC)
00992 
00993 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \
00994    __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00995 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \
00996    __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
00997 
00998 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \
00999    __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
01000 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \
01001    __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
01002 
01003 #else
01004 
01005 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \
01006    __ao2_container_alloc((options), (n_buckets), (hash_fn), (cmp_fn))
01007 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \
01008    __ao2_container_alloc((options), (n_buckets), (hash_fn), (cmp_fn))
01009 
01010 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \
01011    __ao2_container_alloc(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn))
01012 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \
01013    __ao2_container_alloc(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn))
01014 
01015 #endif
01016 
01017 struct ao2_container *__ao2_container_alloc(unsigned int options,
01018    unsigned int n_buckets, ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn);
01019 struct ao2_container *__ao2_container_alloc_debug(unsigned int options,
01020    unsigned int n_buckets, ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn,
01021    const char *tag, const char *file, int line, const char *func, int ref_debug);
01022 
01023 /*! \brief
01024  * Returns the number of elements in a container.
01025  */
01026 int ao2_container_count(struct ao2_container *c);
01027 
01028 /*!
01029  * \brief Copy all object references in the src container into the dest container.
01030  * \since 11.0
01031  *
01032  * \param dest Container to copy src object references into.
01033  * \param src Container to copy all object references from.
01034  * \param flags OBJ_NOLOCK if a lock is already held on both containers.
01035  *    Otherwise, the src container is locked first.
01036  *
01037  * \pre The dest container must be empty.  If the duplication fails, the
01038  * dest container will be returned empty.
01039  *
01040  * \note This can potentially be expensive because a malloc is
01041  * needed for every object in the src container.
01042  *
01043  * \retval 0 on success.
01044  * \retval -1 on error.
01045  */
01046 int ao2_container_dup(struct ao2_container *dest, struct ao2_container *src, enum search_flags flags);
01047 
01048 /*!
01049  * \brief Create a clone/copy of the given container.
01050  * \since 11.0
01051  *
01052  * \param orig Container to copy all object references from.
01053  * \param flags OBJ_NOLOCK if a lock is already held on the container.
01054  *
01055  * \note This can potentially be expensive because a malloc is
01056  * needed for every object in the orig container.
01057  *
01058  * \retval Clone container on success.
01059  * \retval NULL on error.
01060  */
01061 struct ao2_container *__ao2_container_clone(struct ao2_container *orig, enum search_flags flags);
01062 struct ao2_container *__ao2_container_clone_debug(struct ao2_container *orig, enum search_flags flags, const char *tag, const char *file, int line, const char *func, int ref_debug);
01063 #if defined(REF_DEBUG)
01064 
01065 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone_debug(orig, flags, tag, __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
01066 #define ao2_container_clone(orig, flags)     __ao2_container_clone_debug(orig, flags, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1)
01067 
01068 #elif defined(__AST_DEBUG_MALLOC)
01069 
01070 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone_debug(orig, flags, tag, __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
01071 #define ao2_container_clone(orig, flags)     __ao2_container_clone_debug(orig, flags, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0)
01072 
01073 #else
01074 
01075 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone(orig, flags)
01076 #define ao2_container_clone(orig, flags)     __ao2_container_clone(orig, flags)
01077 
01078 #endif
01079 
01080 /*@} */
01081 
01082 /*! \name Object Management
01083  * Here we have functions to manage objects.
01084  *
01085  * We can use the functions below on any kind of
01086  * object defined by the user.
01087  */
01088 /*@{ */
01089 
01090 /*!
01091  * \brief Add an object to a container.
01092  *
01093  * \param container The container to operate on.
01094  * \param obj The object to be added.
01095  * \param flags search_flags to control linking the object.  (OBJ_NOLOCK)
01096  * \param tag used for debugging.
01097  *
01098  * \retval NULL on errors.
01099  * \retval !NULL on success.
01100  *
01101  * This function inserts an object in a container according its key.
01102  *
01103  * \note Remember to set the key before calling this function.
01104  *
01105  * \note This function automatically increases the reference count to account
01106  *       for the reference that the container now holds to the object.
01107  */
01108 #ifdef REF_DEBUG
01109 
01110 #define ao2_t_link(container, obj, tag)               __ao2_link_debug((container), (obj), 0, (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01111 #define ao2_link(container, obj)                __ao2_link_debug((container), (obj), 0, "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01112 
01113 #define ao2_t_link_flags(container, obj, flags, tag)  __ao2_link_debug((container), (obj), (flags), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01114 #define ao2_link_flags(container, obj, flags)         __ao2_link_debug((container), (obj), (flags), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01115 
01116 #else
01117 
01118 #define ao2_t_link(container, obj, tag)               __ao2_link((container), (obj), 0)
01119 #define ao2_link(container, obj)                __ao2_link((container), (obj), 0)
01120 
01121 #define ao2_t_link_flags(container, obj, flags, tag)  __ao2_link((container), (obj), (flags))
01122 #define ao2_link_flags(container, obj, flags)         __ao2_link((container), (obj), (flags))
01123 
01124 #endif
01125 
01126 void *__ao2_link_debug(struct ao2_container *c, void *obj_new, int flags, const char *tag, const char *file, int line, const char *func);
01127 void *__ao2_link(struct ao2_container *c, void *obj_new, int flags);
01128 
01129 /*!
01130  * \brief Remove an object from a container
01131  *
01132  * \param container The container to operate on.
01133  * \param obj The object to unlink.
01134  * \param flags search_flags to control unlinking the object.  (OBJ_NOLOCK)
01135  * \param tag used for debugging.
01136  *
01137  * \retval NULL, always
01138  *
01139  * \note The object requested to be unlinked must be valid.  However, if it turns
01140  *       out that it is not in the container, this function is still safe to
01141  *       be called.
01142  *
01143  * \note If the object gets unlinked from the container, the container's
01144  *       reference to the object will be automatically released. (The
01145  *       refcount will be decremented).
01146  */
01147 #ifdef REF_DEBUG
01148 
01149 #define ao2_t_unlink(container, obj, tag)          __ao2_unlink_debug((container), (obj), 0, (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01150 #define ao2_unlink(container, obj)                 __ao2_unlink_debug((container), (obj), 0, "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01151 
01152 #define ao2_t_unlink_flags(container, obj, flags, tag)   __ao2_unlink_debug((container), (obj), (flags), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01153 #define ao2_unlink_flags(container, obj, flags)       __ao2_unlink_debug((container), (obj), (flags), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01154 
01155 #else
01156 
01157 #define ao2_t_unlink(container, obj, tag)          __ao2_unlink((container), (obj), 0)
01158 #define ao2_unlink(container, obj)                 __ao2_unlink((container), (obj), 0)
01159 
01160 #define ao2_t_unlink_flags(container, obj, flags, tag)   __ao2_unlink((container), (obj), (flags))
01161 #define ao2_unlink_flags(container, obj, flags)       __ao2_unlink((container), (obj), (flags))
01162 
01163 #endif
01164 
01165 void *__ao2_unlink_debug(struct ao2_container *c, void *obj, int flags, const char *tag, const char *file, int line, const char *func);
01166 void *__ao2_unlink(struct ao2_container *c, void *obj, int flags);
01167 
01168 
01169 /*@} */
01170 
01171 /*! \brief
01172  * ao2_callback() is a generic function that applies cb_fn() to all objects
01173  * in a container, as described below.
01174  *
01175  * \param c A pointer to the container to operate on.
01176  * \param flags A set of flags specifying the operation to perform,
01177  *  partially used by the container code, but also passed to
01178  *  the callback.
01179  *   - If OBJ_NODATA is set, ao2_callback will return NULL. No refcounts
01180  *     of any of the traversed objects will be incremented.
01181  *     On the converse, if it is NOT set (the default), the ref count
01182  *     of the first matching object will be incremented and returned.  If
01183  *     OBJ_MULTIPLE is set, the ref count of all matching objects will
01184  *     be incremented in an iterator for a temporary container and returned.
01185  *   - If OBJ_POINTER is set, the traversed items will be restricted
01186  *     to the objects in the bucket that the object key hashes to.
01187  * \param cb_fn A function pointer, that will be called on all
01188  *  objects, to see if they match. This function returns CMP_MATCH
01189  *  if the object is matches the criteria; CMP_STOP if the traversal
01190  *  should immediately stop, or both (via bitwise ORing), if you find a
01191  *  match and want to end the traversal, and 0 if the object is not a match,
01192  *  but the traversal should continue. This is the function that is applied
01193  *  to each object traversed. Its arguments are:
01194  *      (void *obj, void *arg, int flags), where:
01195  *        obj is an object
01196  *        arg is the same as arg passed into ao2_callback
01197  *        flags is the same as flags passed into ao2_callback (flags are
01198  *         also used by ao2_callback).
01199  * \param arg passed to the callback.
01200  * \param tag used for debugging.
01201  *
01202  * \retval NULL on failure or no matching object found.
01203  *
01204  * \retval object found if OBJ_MULTIPLE is not set in the flags
01205  * parameter.
01206  *
01207  * \retval ao2_iterator pointer if OBJ_MULTIPLE is set in the
01208  * flags parameter.  The iterator must be destroyed with
01209  * ao2_iterator_destroy() when the caller no longer needs it.
01210  *
01211  * If the function returns any objects, their refcount is incremented,
01212  * and the caller is in charge of decrementing them once done.
01213  *
01214  * Typically, ao2_callback() is used for two purposes:
01215  * - to perform some action (including removal from the container) on one
01216  *   or more objects; in this case, cb_fn() can modify the object itself,
01217  *   and to perform deletion should set CMP_MATCH on the matching objects,
01218  *   and have OBJ_UNLINK set in flags.
01219  * - to look for a specific object in a container; in this case, cb_fn()
01220  *   should not modify the object, but just return a combination of
01221  *   CMP_MATCH and CMP_STOP on the desired object.
01222  * Other usages are also possible, of course.
01223  *
01224  * This function searches through a container and performs operations
01225  * on objects according on flags passed.
01226  * XXX describe better
01227  * The comparison is done calling the compare function set implicitly.
01228  * The arg pointer can be a pointer to an object or to a key,
01229  * we can say this looking at flags value.
01230  * If arg points to an object we will search for the object pointed
01231  * by this value, otherwise we search for a key value.
01232  * If the key is not unique we only find the first matching value.
01233  *
01234  * The use of flags argument is the follow:
01235  *
01236  *      OBJ_UNLINK              unlinks the object found
01237  *      OBJ_NODATA              on match, do return an object
01238  *                              Callbacks use OBJ_NODATA as a default
01239  *                              functions such as find() do
01240  *      OBJ_MULTIPLE            return multiple matches
01241  *                              Default is no.
01242  *      OBJ_POINTER             the pointer is an object pointer
01243  *      OBJ_KEY                 the pointer is to a hashable key
01244  *
01245  * \note When the returned object is no longer in use, ao2_ref() should
01246  * be used to free the additional reference possibly created by this function.
01247  *
01248  * @{
01249  */
01250 #ifdef REF_DEBUG
01251 
01252 #define ao2_t_callback(c, flags, cb_fn, arg, tag) \
01253    __ao2_callback_debug((c), (flags), (cb_fn), (arg), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__)
01254 #define ao2_callback(c, flags, cb_fn, arg) \
01255    __ao2_callback_debug((c), (flags), (cb_fn), (arg), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
01256 
01257 #else
01258 
01259 #define ao2_t_callback(c, flags, cb_fn, arg, tag) \
01260    __ao2_callback((c), (flags), (cb_fn), (arg))
01261 #define ao2_callback(c, flags, cb_fn, arg) \
01262    __ao2_callback((c), (flags), (cb_fn), (arg))
01263 
01264 #endif
01265 
01266 void *__ao2_callback_debug(struct ao2_container *c, enum search_flags flags,
01267    ao2_callback_fn *cb_fn, void *arg, const char *tag, const char *file, int line,
01268    const char *func);
01269 void *__ao2_callback(struct ao2_container *c, enum search_flags flags, ao2_callback_fn *cb_fn, void *arg);
01270 
01271 /*! @} */
01272 
01273 /*! \brief
01274  * ao2_callback_data() is a generic function that applies cb_fn() to all objects
01275  * in a container.  It is functionally identical to ao2_callback() except that
01276  * instead of taking an ao2_callback_fn *, it takes an ao2_callback_data_fn *, and
01277  * allows the caller to pass in arbitrary data.
01278  *
01279  * This call would be used instead of ao2_callback() when the caller needs to pass
01280  * OBJ_POINTER as part of the flags argument (which in turn requires passing in a
01281  * prototype ao2 object for 'arg') and also needs access to other non-global data
01282  * to complete it's comparison or task.
01283  *
01284  * See the documentation for ao2_callback() for argument descriptions.
01285  *
01286  * \see ao2_callback()
01287  */
01288 #ifdef REF_DEBUG
01289 
01290 #define ao2_t_callback_data(container, flags, cb_fn, arg, data, tag) \
01291    __ao2_callback_data_debug((container), (flags), (cb_fn), (arg), (data), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__)
01292 #define ao2_callback_data(container, flags, cb_fn, arg, data) \
01293    __ao2_callback_data_debug((container), (flags), (cb_fn), (arg), (data), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
01294 
01295 #else
01296 
01297 #define ao2_t_callback_data(container, flags, cb_fn, arg, data, tag) \
01298    __ao2_callback_data((container), (flags), (cb_fn), (arg), (data))
01299 #define ao2_callback_data(container, flags, cb_fn, arg, data) \
01300    __ao2_callback_data((container), (flags), (cb_fn), (arg), (data))
01301 
01302 #endif
01303 
01304 void *__ao2_callback_data_debug(struct ao2_container *c, enum search_flags flags,
01305    ao2_callback_data_fn *cb_fn, void *arg, void *data, const char *tag, const char *file,
01306    int line, const char *func);
01307 void *__ao2_callback_data(struct ao2_container *c, enum search_flags flags,
01308    ao2_callback_data_fn *cb_fn, void *arg, void *data);
01309 
01310 /*! ao2_find() is a short hand for ao2_callback(c, flags, c->cmp_fn, arg)
01311  * XXX possibly change order of arguments ?
01312  */
01313 #ifdef REF_DEBUG
01314 
01315 #define ao2_t_find(container, arg, flags, tag) \
01316    __ao2_find_debug((container), (arg), (flags), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__)
01317 #define ao2_find(container, arg, flags) \
01318    __ao2_find_debug((container), (arg), (flags), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
01319 
01320 #else
01321 
01322 #define ao2_t_find(container, arg, flags, tag) \
01323    __ao2_find((container), (arg), (flags))
01324 #define ao2_find(container, arg, flags) \
01325    __ao2_find((container), (arg), (flags))
01326 
01327 #endif
01328 
01329 void *__ao2_find_debug(struct ao2_container *c, const void *arg, enum search_flags flags,
01330    const char *tag, const char *file, int line, const char *func);
01331 void *__ao2_find(struct ao2_container *c, const void *arg, enum search_flags flags);
01332 
01333 /*! \brief
01334  *
01335  *
01336  * When we need to walk through a container, we use an
01337  * ao2_iterator to keep track of the current position.
01338  *
01339  * Because the navigation is typically done without holding the
01340  * lock on the container across the loop, objects can be inserted or deleted
01341  * or moved while we work. As a consequence, there is no guarantee that
01342  * we manage to touch all the elements in the container, and it is possible
01343  * that we touch the same object multiple times.
01344  *
01345  * However, within the current hash table container, the following is true:
01346  *  - It is not possible to miss an object in the container while iterating
01347  *    unless it gets added after the iteration begins and is added to a bucket
01348  *    that is before the one the current object is in.  In this case, even if
01349  *    you locked the container around the entire iteration loop, you still would
01350  *    not see this object, because it would still be waiting on the container
01351  *    lock so that it can be added.
01352  *  - It would be extremely rare to see an object twice.  The only way this can
01353  *    happen is if an object got unlinked from the container and added again
01354  *    during the same iteration.  Furthermore, when the object gets added back,
01355  *    it has to be in the current or later bucket for it to be seen again.
01356  *
01357  * An iterator must be first initialized with ao2_iterator_init(),
01358  * then we can use o = ao2_iterator_next() to move from one
01359  * element to the next. Remember that the object returned by
01360  * ao2_iterator_next() has its refcount incremented,
01361  * and the reference must be explicitly released when done with it.
01362  *
01363  * In addition, ao2_iterator_init() will hold a reference to the container
01364  * being iterated, which will be freed when ao2_iterator_destroy() is called
01365  * to free up the resources used by the iterator (if any).
01366  *
01367  * Example:
01368  *
01369  *  \code
01370  *
01371  *  struct ao2_container *c = ... // the container we want to iterate on
01372  *  struct ao2_iterator i;
01373  *  struct my_obj *o;
01374  *
01375  *  i = ao2_iterator_init(c, flags);
01376  *
01377  *  while ((o = ao2_iterator_next(&i))) {
01378  *     ... do something on o ...
01379  *     ao2_ref(o, -1);
01380  *  }
01381  *
01382  *  ao2_iterator_destroy(&i);
01383  *
01384  *  \endcode
01385  *
01386  */
01387 
01388 /*! \brief
01389  * The astobj2 iterator
01390  *
01391  * \note You are not supposed to know the internals of an iterator!
01392  * We would like the iterator to be opaque, unfortunately
01393  * its size needs to be known if we want to store it around
01394  * without too much trouble.
01395  * Anyways...
01396  * The iterator has a pointer to the container, and a flags
01397  * field specifying various things e.g. whether the container
01398  * should be locked or not while navigating on it.
01399  * The iterator "points" to the current object, which is identified
01400  * by three values:
01401  *
01402  * - a bucket number;
01403  * - the object_id, which is also the container version number
01404  *   when the object was inserted. This identifies the object
01405  *   uniquely, however reaching the desired object requires
01406  *   scanning a list.
01407  * - a pointer, and a container version when we saved the pointer.
01408  *   If the container has not changed its version number, then we
01409  *   can safely follow the pointer to reach the object in constant time.
01410  *
01411  * Details are in the implementation of ao2_iterator_next()
01412  * A freshly-initialized iterator has bucket=0, version=0.
01413  */
01414 struct ao2_iterator {
01415    /*! the container */
01416    struct ao2_container *c;
01417    /*! operation flags */
01418    int flags;
01419    /*! current bucket */
01420    int bucket;
01421    /*! container version */
01422    unsigned int c_version;
01423    /*! pointer to the current object */
01424    void *obj;
01425    /*! container version when the object was created */
01426    unsigned int version;
01427 };
01428 
01429 /*! Flags that can be passed to ao2_iterator_init() to modify the behavior
01430  * of the iterator.
01431  */
01432 enum ao2_iterator_flags {
01433    /*!
01434     * \brief Assume that the ao2_container is already locked.
01435     *
01436     * \note For ao2_containers that have mutexes, no locking will
01437     * be done.
01438     *
01439     * \note For ao2_containers that have RWLOCKs, the lock will be
01440     * promoted to write mode as needed.  The lock will be returned
01441     * to the original locked state.
01442     *
01443     * \note Only use this flag if the ao2_container is manually
01444     * locked already.
01445     */
01446    AO2_ITERATOR_DONTLOCK = (1 << 0),
01447    /*!
01448     * Indicates that the iterator was dynamically allocated by
01449     * astobj2 API and should be freed by ao2_iterator_destroy().
01450     */
01451    AO2_ITERATOR_MALLOCD = (1 << 1),
01452    /*!
01453     * Indicates that before the iterator returns an object from
01454     * the container being iterated, the object should be unlinked
01455     * from the container.
01456     */
01457    AO2_ITERATOR_UNLINK = (1 << 2),
01458 };
01459 
01460 /*!
01461  * \brief Create an iterator for a container
01462  *
01463  * \param c the container
01464  * \param flags one or more flags from ao2_iterator_flags
01465  *
01466  * \retval the constructed iterator
01467  *
01468  * \note This function does \b not take a pointer to an iterator;
01469  *       rather, it returns an iterator structure that should be
01470  *       assigned to (overwriting) an existing iterator structure
01471  *       allocated on the stack or on the heap.
01472  *
01473  * This function will take a reference on the container being iterated.
01474  *
01475  */
01476 struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags);
01477 
01478 /*!
01479  * \brief Destroy a container iterator
01480  *
01481  * \param iter the iterator to destroy
01482  *
01483  * \retval none
01484  *
01485  * This function will release the container reference held by the iterator
01486  * and any other resources it may be holding.
01487  *
01488  */
01489 #if defined(TEST_FRAMEWORK)
01490 void ao2_iterator_destroy(struct ao2_iterator *iter) __attribute__((noinline));
01491 #else
01492 void ao2_iterator_destroy(struct ao2_iterator *iter);
01493 #endif
01494 #ifdef REF_DEBUG
01495 
01496 #define ao2_t_iterator_next(iter, tag) __ao2_iterator_next_debug((iter), (tag),  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01497 #define ao2_iterator_next(iter)        __ao2_iterator_next_debug((iter), "",  __FILE__, __LINE__, __PRETTY_FUNCTION__)
01498 
01499 #else
01500 
01501 #define ao2_t_iterator_next(iter, tag) __ao2_iterator_next((iter))
01502 #define ao2_iterator_next(iter)        __ao2_iterator_next((iter))
01503 
01504 #endif
01505 
01506 void *__ao2_iterator_next_debug(struct ao2_iterator *iter, const char *tag, const char *file, int line, const char *func);
01507 void *__ao2_iterator_next(struct ao2_iterator *iter);
01508 
01509 /* extra functions */
01510 void ao2_bt(void);   /* backtrace */
01511 
01512 /*! gcc __attribute__(cleanup()) functions
01513  * \note they must be able to handle NULL parameters because most of the
01514  * allocation/find functions can fail and we don't want to try to tear
01515  * down a NULL */
01516 void __ao2_cleanup(void *obj);
01517 void __ao2_cleanup_debug(void *obj, const char *file, int line, const char *function);
01518 #ifdef REF_DEBUG
01519 #define ao2_cleanup(obj) __ao2_cleanup_debug((obj), __FILE__, __LINE__, __PRETTY_FUNCTION__)
01520 #else
01521 #define ao2_cleanup(obj) __ao2_cleanup(obj)
01522 #endif
01523 void ao2_iterator_cleanup(struct ao2_iterator *iter);
01524 #endif /* _ASTERISK_ASTOBJ2_H */