Metadata-Version: 2.1
Name: audioplayer
Version: 0.6
Summary: audioplayer is a cross platform Python 3 module for playing sounds (mp3, wav, ...)
Home-page: https://github.com/mjbrusso/audioplayer
Author: Marcos Brusso
Author-email: mjbrusso@gmail.com
License: MIT License
Keywords: sound,audioplayer,music,player,game,games,mp3,wav,audio
Classifier: Development Status :: 4 - Beta
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Multimedia
Classifier: Topic :: Multimedia :: Sound/Audio
Classifier: Topic :: Multimedia :: Sound/Audio :: Players
Classifier: Topic :: Multimedia :: Sound/Audio :: Players :: MP3
Classifier: Intended Audience :: Developers
Classifier: Intended Audience :: Education
Classifier: License :: OSI Approved :: MIT License
Requires-Python: >=3
Description-Content-Type: text/markdown
License-File: LICENSE

# AudioPlayer

[![Downloads](https://static.pepy.tech/personalized-badge/audioplayer?period=total&units=international_system&left_color=black&right_color=orange&left_text=%20PyPI%20Download%20Stats)](https://pepy.tech/project/audioplayer)

**audioplayer** is a cross platform Python 3 package for playing sounds (mp3, wav, ...). It provides the key features of an audio player, such as opening a media file, playing (loop/block), pausing, resuming, stopping, and setting the playback volume.

I created this package to provide sound functionality to my game library [game2dboard](https://github.com/mjbrusso/game2dboard), but I decided to publish it separately.

Suported systems (see [full list](#suported-systems)):
- GNU/Linux (PC, Raspberry Pi, ...)
- Windows
- macOS

Inspired by (and with a few lines of codes from) the [playsound module](https://github.com/TaylorSMarks/playsound).

Read this in another languages: [🇧🇷](README-pt_BR.md) [🇬🇧 🇺🇸](README.md)

## Table of contents
* [Install](#Install)
* [API](#API)
* [Suported Systems](#Suported-Systems)
* [Changelog](#changelog)
* [What's in the roadmap?](#whats-in-the-roadmap)
* [How to Contribute](#how-to-contribute)
* [License](#license)
  

## Install

### Prerequisites

#### GNU/Linux
In Linux, you need to install PyGObject and others dependencies.

Ubuntu/Debian/Raspberry Pi OS:
```bash
sudo apt-get install python-gst-1.0 \ 
                     gir1.2-gstreamer-1.0 \ 
                     gstreamer1.0-tools \
                     gir1.2-gst-plugins-base-1.0 
                     gstreamer1.0-plugins-good \
                     gstreamer1.0-plugins-ugly                     
```

Redhat/Centos/Fedora:
```bash
sudo yum install -y python-gstreamer1 \ 
                    gstreamer1-plugins-good \
                    gstreamer1-plugins-ugly
```

#### macOS

In macOS, you need to install PyObjC bridge.

```bash
pip3 install PyObjC --user
```

### Install

The recommended way to install `audioplayer` is using the Python **pip** (or **pip3**) installer.

```
pip3 install audioplayer
```

If you don't have administrator privileges, install in your home folder.

```
pip3 install audioplayer --user
```


You can install the latest release by cloning this repository.

```bash
git clone https://github.com/mjbrusso/audioplayer.git 
cd audioplayer
python3 setup.py install --user
```

### Usage

The API is documented [bellow](#API) and within the docstrings. 

After install, you can use this code to test (replace "path/to/somemusic.mp3"):

```python
from audioplayer import AudioPlayer

# Playback stops when the object is destroyed (GC'ed), so save a reference to the object for non-blocking playback.
AudioPlayer("path/to/somemusic.mp3").play(block=True)

```

## API

### Creation

- `audioplayer.AudioPlayer(filename)`<br>
  Creates the player.
    - `filename` : *str* – The file name with extension  (.mp3, .wav, ...)
  
  Raise: `FileNotFoundError()` :  The file does not exist.

### Properties

- `filename` : *str*  (readonly)<br> 
  The file name as provided in the constructor.


- `fullfilename` : *str*  (readonly)<br> 
  The file name with full path.


- `volume` : *int* <br> 
  Gets or sets the current volume (in %) of the audio (0 — 100)

### Methods

- `play(loop=False, block=False)`<br>
  Starts audio playback.
    - `loop` (*bool*) – Sets whether to repeat the track automatically when finished.
    - `block` (*bool*) – If true, blocks the thread until playback ends.

  Raise: `AudioPlayerError()`: Failed to play.

- `pause()`<br>
  Pauses audio playback.

- `resume()`<br>
  Resumes audio playback.
  
- `stop()`<br>
  Stops audio playback. Can play again.

- `close()`<br>
  Closes device, releasing resources. Can't play again.


## Suported Systems

**audioPlayer** has been tested on the following platforms:

| OS        | Details                |  mp3  |  wav  |  ogg  |  mid  |
| --------- | ---------------------- | :---: | :---: | :---: | :---: |
| GNU/Linux | Mint 19 (Cinnamon)     |   ✓   |   ✓   |   ✓   |   ✕   |
| GNU/Linux | Xubuntu 20.04          |   ✓   |   ✓   |   ✓   |   ✓   |
| GNU/Linux | Raspberry Pi OS        |   ✓   |   ✓   |   ✓   |   ✓   |
| Windows   | Windows 10 x64         |   ✓   |   ✓   |   ✕   |   ✓   |
| macOS     | Catalina (Python 3.8)  |   ✓   |   ✓   |   ✕   |   ✕   |

`?`: *Not yet tested*

Let me know if you are using on another system/distro/version!

## Changelog

- [[0.6] 2020-07-01](CHANGELOG.md#06---2020-07-01)

## What's in the roadmap? 
- `.seek(position)` : Moves playback to the specified position.
- `.state` :  Current state (playing, stopped, paused, ...)
- `.speed = value` : Gets/sets playback speed.
- Callbacks: when state changed, when position changed by a delta, ...

## How to Contribute

### Submitting an issue

Use the [issue tracker](https://github.com/mjbrusso/audioplayer/issues) to submit bug reports and features or enhancements requests.


### Translating

You can contribute by translating this document into other languages ​​(except *en* and *pt_br*).

### Submitting a pull request

If you can improve anything in this project, feel free to add a [pull request](https://github.com/mjbrusso/audioplayer/pulls).


## License

**audioplayer** is under [MIT license](https://github.com/mjbrusso/audioplayer/blob/master/LICENSE). It can be reused within proprietary software provided that all copies of the licensed software include a copy of the MIT License terms and the copyright notice.
