Uranium
Application Framework
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UM.View.SelectionPass.SelectionPass Class Reference
Inheritance diagram for UM.View.SelectionPass.SelectionPass:
UM.View.RenderPass.RenderPass

Public Member Functions

 __init__ (self, width, height, SelectionMode mode=SelectionMode.OBJECTS)
 
 setIgnoreUnselectedObjects (self, ignore_unselected_objects)
 
 render (self)
 
 renderObjectsMode (self)
 
 renderFacesMode (self)
 
 getIdAtPosition (self, x, y)
 
 getIdAtPositionFaceMode (self, x, y)
 
int getFaceIdAtPosition (self, x, y)
 
List[int] getFacesIdsUnderMask (self, "QImage" mask, int x, int y)
 
- Public Member Functions inherited from UM.View.RenderPass.RenderPass
str getName (self)
 
Tuple[int, int] getSize (self)
 
int getPriority (self)
 
None setSize (self, int width, int height)
 
bool isEnabled (self)
 
None setEnabled (self, bool enabled)
 
None bind (self)
 
None release (self)
 
int getTextureId (self)
 
QImage getOutput (self)
 

Protected Member Functions

 _onActiveToolChanged (self)
 
 _getNodeColor (self, node)
 
 _dropAlpha (self, color)
 
bool _isInSelectedGroup (self, "SceneNode" node)
 
- Protected Member Functions inherited from UM.View.RenderPass.RenderPass
None _updateRenderStorage (self)
 

Static Protected Member Functions

int _getFaceId (int pixel)
 

Protected Attributes

 _shader
 
 _face_shader
 
 _tool_handle_shader
 
 _gl
 
 _scene
 
 _renderer
 
 _selection_map
 
 _face_mode_selection_map
 
 _default_toolhandle_selection_map
 
 _toolhandle_selection_map
 
 _onActiveToolChanged
 
 _mode
 
 _output
 
 _ignore_unselected_objects
 
- Protected Attributes inherited from UM.View.RenderPass.RenderPass
str _name
 
int _width
 
int _height
 
int _priority
 
bool _enabled
 
 _gl
 
 _fbo
 
 _width
 

Additional Inherited Members

- Static Public Attributes inherited from UM.View.RenderPass.RenderPass
int MaximumPriority = 999
 

Detailed Description

A RenderPass subclass responsible for rendering selectable objects to a texture.

This pass performs the rendering of selectable objects to a texture that can be
sampled to retrieve the actual object that was underneath the mouse cursor. Additionally,
information about what objects are actually selected is rendered into the alpha channel
of this render pass so it can be used later on in the composite pass.

Constructor & Destructor Documentation

◆ __init__()

UM.View.SelectionPass.SelectionPass.__init__ ( self,
width,
height,
SelectionMode mode = SelectionMode.OBJECTS )

Reimplemented from UM.View.RenderPass.RenderPass.

Member Function Documentation

◆ _isInSelectedGroup()

bool UM.View.SelectionPass.SelectionPass._isInSelectedGroup ( self,
"SceneNode" node )
protected
Get whether the given node is in a group that is selected.
:param node: The node to check.
:return: ``True`` if the node is in a selected group, or ``False`` if
it's not.

◆ getFaceIdAtPosition()

int UM.View.SelectionPass.SelectionPass.getFaceIdAtPosition ( self,
x,
y )
Get an unique identifier to the face of the polygon at a certain pixel-coordinate.

◆ getIdAtPosition()

UM.View.SelectionPass.SelectionPass.getIdAtPosition ( self,
x,
y )
Get the object id at a certain pixel coordinate.

◆ getIdAtPositionFaceMode()

UM.View.SelectionPass.SelectionPass.getIdAtPositionFaceMode ( self,
x,
y )
Get an unique identifier to any object currently selected for by-face manipulation at a pixel coordinate.

◆ render()

UM.View.SelectionPass.SelectionPass.render ( self)
Perform the actual rendering.

Reimplemented from UM.View.RenderPass.RenderPass.


The documentation for this class was generated from the following file: