Uranium
Application Framework
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UM.View.SelectionPass.SelectionPass Member List

This is the complete list of members for UM.View.SelectionPass.SelectionPass, including all inherited members.

__init__(self, width, height, SelectionMode mode=SelectionMode.OBJECTS) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
_default_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_dropAlpha(self, color) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_face_mode_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_face_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_getFaceId(int pixel) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotectedstatic
_getNodeColor(self, node) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_gl (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_ignore_unselected_objects (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_isInSelectedGroup(self, "SceneNode" node)UM.View.SelectionPass.SelectionPassprotected
_mode (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onActiveToolChanged (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onActiveToolChanged(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_output (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_renderer (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_scene (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_tool_handle_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
getFaceIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getFacesIdsUnderMask(self, "QImage" mask, int x, int y) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
getIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getIdAtPositionFaceMode(self, x, y)UM.View.SelectionPass.SelectionPass
render(self)UM.View.SelectionPass.SelectionPass
renderFacesMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
renderObjectsMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
setIgnoreUnselectedObjects(self, ignore_unselected_objects) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass