#include <iostream>#include <vector>#include <map>#include <string>#include <algorithm>#include <osgAnimation/VertexInfluence>#include <osgAnimation/Bone>#include <osg/Matrix>#include <osg/Vec3>#include <osg/Quat>Namespaces | |
| namespace | osgAnimation |
Classes | |
| class | osgAnimation::TransformVertexFunctor |
| This class manage format for software skinning it used the technic on this paper http://www.intel.com/cd/ids/developer/asmo-na/eng/172124.htm The idea is to prepare the data to do only v' = M x v with M a combined matrix as below M = Mbone1 * w1 + Mbone2 * w2 + . More... | |
| class | osgAnimation::TransformVertexFunctor::BoneWeight |
| class | osgAnimation::TransformVertexFunctor::UniqBoneSetVertexSet |
| Generated at Mon Mar 30 09:05:05 2009 for the OpenSceneGraph by doxygen 1.5.5. |